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Ffx nidhogg
Ffx nidhogg








ffx nidhogg

Note 2: Geminis always come in pairs, one of them carries a sword, the other a club. Note 1: Demonoliths, Great Malboros and Barbatoses are only encountered in the "City of the Dead" section of Sin (Entrance).

ffx nidhogg

Note 2: Splashers, Achelouses and Maelspikes are encountered in the underwater sections of Mt. Note 1: Bashuras, Ahrimans, Grendels, Mandragoras, Dark Flans, and Behemoths also appear in Zanarkand Ruins, otherwise they are only encountered inside Mt. There is a little pocket off of the map where you can run small circles, and the encounter rate for Tonberries is high. Walk straight to the back of the room until you are off the mini-map. Gagazet, and Tonberries are quite rare (search in the green room right before entering The Chamber of the Fayth to find the highest encounter rate.)Īnother place used to capture Tonberry's successfully can be found as follows:įrom the entrance, follow the path all the way until the first fork, then turn Right down the hall to the room with the treasure chest on the left that contains a Level 2 Key Sphere. Note: The Nidhogg and Imp also appear on Mt. Sunken Cave (Cavern of the Stolen Fayth) Note: Ogres, Anacondaurs and Malboros appear more often in the northwest. By the time you collect all the Sand Worms and Cactuars, you'll most likely have captured 10 of everything else. Cactuars appear throughout but are the rarest. Sand Worms and Zus appear more often in Sanubia Desert - Central on the left portion of the map. Note: Snow Wolves, Evil Eyes, Ice Flans and Mafdets appear in the Lake section, whereas the rest in the Forest part. Note: Iron Giants only appear in the northern section of the plains, and Cactuars appear more frequently after you've prayed at the Qactuar stones. Ochus are most easily found on the first road leading to Moonflow, just before the exit to the next area. Ochus only appear along the road between the fork and the Moonflow.

ffx nidhogg

Note: Simurghs and Basilisks generally only appear along the road leading away from the Battle Site. Note: Thunder Flans also appear along Mi'ihen Oldroad. Mi'ihen Fang, Raldo, and White Element generally only appear on the highroad and new road. Note: Ipirias, Thunder Flan, and Vouivre generally only appear along the Oldroad (the lower road north of the inn). Again, this isn't much use against weaker fiends but against stronger ones it really helps.īelow is a list of all the fiends in each area or category (and their species type), and any other information about them.

  • Counter-attack/Evade & Counter/Magic Counter is useful against later enemies and ambushes as it will allow you to counter an attack, and with weaker enemies, kill and capture them without even taking a turn.
  • Piercing can be quite useful for characters whose weapons are naturally piercing whereas a monster may take three hits from other characters the likes of Auron (or possibly Kimahri, depending on his Strength skill and whether or not you got him his capture weapon or not) can kill it in one.
  • Most of the fiends from earlier parts of the game are too weak to survive one hit from your weapons at this point anyway, but it helps when capturing monsters from Mt.
  • Deathstrike helps a lot very few fiends in the game are immune to instant death and killing an enemy with Deathstrike still counts as a capture.
  • Sensor will help you determine how much HP your opponent has left and so you know whether or not you can switch in a more powerful character and use an Overdrive or spell on it.
  • There are numerous abilities that will make capturing fiends (especially the tougher ones) a lot easier: You can, however, use a skill (like Mug or Dark Buster) to capture them. You can't capture a fiend by killing it with a spell from a character who has their capture weapon equipped, or by using an Overdrive on it. All of these weapons come with Capture and one empty slot for you to customize. This cannot be customized instead, you need to buy it from the owner of the Monster Arena for 9,075 Gil (there's a capture weapon for every character). In order to "capture" a fiend, you need to land the killing blow with a weapon that has the Capture auto-ability. So, prepare to do a nice big tour of Spira collecting them for him again! However, when you first get there, the old man running it says all of the fiends escaped. The Monster Arena is a place at the far eastern side of the Calm Lands area where you can fight fiends from all over Spira.
  • 2.10 Sunken Cave (Cavern of the Stolen Fayth).









  • Ffx nidhogg